Wednesday, 31 December 2014

[REL]New Year release - Heavy Weapons pack

So it is finally here, last day of 2014 and the start of New Year (for my timezone). I promised you all i will release something for it to make up for the lack of release in Chirstmas so here is it. Happy New Year guys ;)

P/s: Also because of this is the last release for 2014, i have made all icon in old style black and white like i used to be before i changed it as a request by Nero who wants me to do it :P.


Thursday, 25 December 2014

Merry Christmas everyone !

A bit late into the party but Mery Christmas everyone !
Was busy for today in real life so i couldn't release anything quick as a present for all of you who downloaded our mods. But instead it will be a New Year present from me (and ofcouse Nero as well).
Sorry again for my inactivity and such blablablabla. Anyway Merry Chirstmas (late :D)

Merry Christmas!

If you're celebrating it, then I wish you a merry christmas. If not, then have a happy time.

I am preparing a new year present right now. My first intention for now was to release a M4 in Christmas style. Well, Let's say the gun rejected me. But so you don't go out empty, I'm releasing this. Be suprised!
(Badly drawn by myself)

-Nero




Saturday, 13 December 2014

[REQ/REL]M39 Custom

After many failures and bugfixes, here it is.
Screenshots:
(Top: Render | Second: Acog | Third: Elcan | Fourth: Ballistic)


-Nero

Thursday, 27 November 2014

[REL]BF4 Final Stand DLC Rorsch Mk-1

Probably the only BF4 gun i successfully made. Really proud of it right now and it only takes 4 tries to fix the position lol. Also include myself made attempt to create a sci-fi sniper scope texture, which turns out not too good though. Anyway enjoy it as i believed that i am the first one to do this gun for gta sa (yay) !

Saturday, 22 November 2014

[REL]Colt Offical Police

Long story short: I had a problem with the icons and got really pissed off by it, so I didn't really make anything. When I add too much white on them grey dots appear on the square around it, which looks really ugly. But I also don't want them to be total black. If it's bugged or not depends on the gun tough. To the gun:

Screenshots:
(Click for zoom)


-Nero


Tuesday, 4 November 2014

[REL/REQ]M4A1 MRD

I barely have any time for modding until Christmas now so I will most likely not do any requests/ post stuff. The Eclan version is bugged and I can't export the model, so I am only uploading this for now. The MW2 Model was also bugged, so I took this one. Bugs everywhere.

Screenshots:
(Click for zoom)


-Nero

P.S: 100th post :3

Sunday, 2 November 2014

[REL]S.W.A.T Tac pack

I kinda put Nero stressed out a bit for not releasing any mods for few months and let him do everything lol :P. Anyway this is one of the reason that i didn't release anything, i started doing this pack since Aug and haven't got any progress till i asked Nero to help me out by doing the rest of the pack.
Just like Nero, i started to make my own render background as well. As you can see this is the result of my not so impressive photoshop skill, but for me i think it is good enough
P/s: Because there are so much frustration and impatient to upload this, there will be some bugs that i missed. Report on the shoutbox if you found one and i will fix and reup as fast as i can.
Pack also included no red dot FNP ( and of couse the silenced one ), but i don't have room to put them in the render, otherwise it will look bad.

Friday, 31 October 2014

[REL]M4A1 Asiimov

Thanks for 8000 blog views!
Yes, there's an i in the Asiimov in the render missing. But I'm too lazy to edit that. I just realised some guy did one of the two already, but fuck it, after all the work Imma release it anyway now. (Also my version is better, hue hue) Comes in two variations (Orange and Lime).

Screenshots:
(Click for zoom)


-Nero

Monday, 27 October 2014

[REL]Planetside 2 Hunter QCX

Not four versions but four models were to be choosen of. I took the first one cause it had all the things the other three had neither. The model was really big so don't blame me that it points a bit too high ingame. I was also testing a new way for Renders, and so I think I got a very nice one done here.

Screenshots:

(Click for zoom)


-Nero