Friday, 27 June 2014

[REL]Planetside 2 Nanite Systems NS-15M Light Machine Gun

Finnaly! I've been messing with this gun for two days, and suddenly it worked. Anyway, Nanite Systems are pretty creative when it comes to names. Not. NS (Nanite Systems) 15 (A random number) M (Machine Gun) Same with the A for Assaultrifle and C for Carbine. Erm yea...

Screenshot:

(click for zoom)


-Nero

Wednesday, 25 June 2014

[REL]Planetside 2 Nanite Systems NS-11A Assault Rifle

I managed to fix the Muzzle flash bug, it has a good position now. Took some time to figure out that it actually was pretty easy.

Screenshot:

(Click for zoom)


-Nero

Monday, 23 June 2014

[REL]Planetside 2 Nanite Systems NS-11C Carbine

Here it is. After fixing my game more than once, I fixed the problem and was able to import it. It somehow looks "bad". Like what people where able to import a few years ago. But hey, the Insurgency weapon models weren't the best neither. But don't think I worked bad on it. Every gun is seperated into Magazine, body and sights, depending on the side. The muzzle flash is bugged, again. I really got to look into that as it's anoying.

Screenshot:

(Click for zoom)


-Nero

[REL] Russian Classic MGs

For some days i quite like Russian made guns and found out i got a PKM and RPK models in my storage that haven't got converted :P. So here is it.
Notes:
- RPK don't have bipod like in the picture since it got bugged :(
- PKM don't have proper bullet ejection port since it is placed in the left side, but i includes an extra model for anyone wants bullets to ejects properly from the gun. 
P/s: PKM model is really a headache since parts are scattered all around the places, it took me 4 hours to fix it so downloads with respect and i will continue to bring more weapons to gta sa.
From Nothis with loves <3.

Sunday, 22 June 2014

[REL]HK MP7

Sorry for being quite inactive for a couple of weeks and there are still no clues about the BF4 weapons yet. So here is something to keep the blog up to date. Same as last time, 2 links in case 1 of them is down. It replaces the MP5 since a lot of bad possitioned MP5 mods out here make me mad. This is a proper one but it is still nagging me about the perfect position and the misplaced muzzle flash which I can't fix.
P/s: There is another reason why Nero didn't countinue to convert BF3 weapons, especially bullpups lol :P.

Saturday, 21 June 2014

[INFO]BF3 guns on Ice/Planetside 2

As I got bored of problems and errors and bulpups of BF3, I decided to put it on ice and MIGHT upload a mod from when I'm bored. So yet, as replacement, I started rigging from Planetside 2 and hope I can upload my first gun tomorow. Let's see. Sorry I didn't announce this earlier.

Here are renders of the NC Female Combat Medic. The heads seem to be saved somewhere else:




(Click for zoom)

-Nero






Wednesday, 18 June 2014

[REL]BF3 SAIGA-12K Combat Shotgun

Here goes another Shotgun. Sorry for the late upload, the Program said Nope.

Screenshot:

(click for zoom)


-Nero





Monday, 16 June 2014

[REL]BF3 USAS-12 Automatic Shotgun

Soon I am done with the Shotgun pack and then I will take a break of modding for some time. There will be still mods comming but not regular.

Screenshot:

(click for zoom)


-Nero


Sunday, 15 June 2014

[REL]BF3 DAO-12 Shotgun

Today, the DAO. I noticed that if the gun you replace the orginal tec-9 and spas-12 with is smaller than the orginal one, the muzzle flash is bugged. I couldn'T fix it so sorry for that.

Screenshot:

(Click for zoom)


-Nero



Saturday, 14 June 2014

[REL]BF3 Remington 870 Marine Pump Gun

I don't know why, but the triggers are so tiny and the grip huge on these models. Oh and sorry for the late upload. I accidently thought I have to upload it now.

Screenshot:

(Click for zoom)


-Nero